AI Insights · Timothy · October 2022
Top 5 iOS Sandbox Games Performance in the Middle East for Q3 2022
Discover the performance trends of the top 5 iOS sandbox games in the Middle East for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 sandbox games on iOS in the Middle East experienced varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:
Roblox by Roblox Corporation saw a steady weekly revenue, peaking at approximately $385K in mid-July, before experiencing a dip to around $293K in mid-September. Weekly downloads for the game started strong at 53K in early July but declined to around 30K by the end of September. The weekly active users, however, remained robust, starting at 836K in late June and slightly fluctuating to 865K by the end of the quarter.
Block Craft 3D: Building Games from Wildlife Studios experienced a peak in weekly downloads at 14K in late July, followed by a decline to 5.9K by the end of September. The game’s weekly revenue saw fluctuations, reaching a high of $1.3K in early July and dropping to $646 by late September. Weekly active users showed a similar trend, peaking at 94K in late July and decreasing to 71K by the end of Q3.
MultiCraft — Build and Mine! by MultiCraft Studio maintained a relatively steady performance in weekly downloads, starting at 7.9K in late June and ending at 5.7K in late September. The weekly active users showed an upward trend initially, peaking at 48K in late August, but decreased to 34K by the end of the quarter.
Dude Theft Wars FPS Open World from Poxel Studios had a significant drop in weekly downloads, starting at 25.7K in late July and falling to 4.5K by the end of September. Weekly revenue remained minimal, peaking at $108 in early August and dropping to $25 by late September. The weekly active users followed a declining trend from 19.3K in late July to 11.3K by the end of the quarter.
Rec Room: Play with Friends by Rec Room Inc saw a decline in weekly downloads from 7.1K in late June to 2.8K by the end of September. The weekly revenue for the game varied, peaking at $3.2K in early August and ending at $2.2K by late September. The weekly active users also decreased from 32.2K in late June to 24.5K by the end of Q3.
These insights highlight the diverse performance trends of the top sandbox games on iOS in the Middle East for Q3 2022. For more detailed insights and data, visit Sensor Tower.